Every service is an island
We had an incident yesterday. It wasn’t that bad as incidents go, but it got me really worried — it’s something that has the potential to become much worse as we move towards a distributed, multi-service world.
Editor’s note: the issues described here have since been fixed.
What happened: hot path service chaining
Our APIs are calling services when responding to HTTP requests — synchronously.
It doesn’t really matter which, but a few concrete examples probably help: we
identity-service when checking sessions for rider app API calls, and
restaurant-targets when displaying restaurant listings to consumers (to
predict when we’ll be able to deliver delicious food).
Yesterday, those services became partly unreachable; their apparent response time increased and many requests to those services timed out. This cascaded into more and more of our web workers being blocked waiting on those; then unrelated requests timing out; and ultimately a degraded experience for all users.
We were lucky: the underlying issue resolved itself within a couple of minutes, so most people barely noticed anything.
The frustrating thing is that the services themselves worked perfectly fine during the outage. This was just a transient network issue.
Why this is bad: runtime service coupling
Because this is an architecture design problem.
The Internet is a harsh place, and services will fail. Where it gets worse is that things will fail unpredictably, and uncleanly — they’ll slow down instead of failing, for instance.
This is why if we want to make our user experience (for customers, riders, etc)
reliable, it doesn’t matter much how reliable we make
restaurant-targets, or other services: if they’re called synchronously when
serving users, things will fail, and cascade into general failure.
In other words: when services are tightly coupled (by making synchronous calls to each other), every service is a single point of failure. Which is another way of saying things are still monolithic, from an operation perspective if not from a development perspective.
identity-service example, almost any call to the Rider API results in
a call to the identity service, to check whether a given session token is valid.
We informally call this a “hot path” because any service involved is “hot” —
they’re all required for things to work.
Fixing our architecture: bulkheading and event driven services
Circuit-breakers and bulkheads will likely be mentioned. They help somewhat, but they will not fix the main issue: we’re talking to other services on the “hot path” of serving users, and things will fail unpredictably.
Part of the reason is that tech operations rely on fairly consistent performance
and usage of resources: scaling up/down is not instant, for instance; amongst
If calls to
identity-service instantly start taking 4x the time, its circuit
breaker will not blow its fuse, but the rider API will still go down before
autoscaling kicks in.
This applies whatever the bulkhead is: rate limiter, circuit-breaker, read-through cache. All three wil help reliability but not guarantee fault isolation, because they support only known failure modes.
The long-term solution is a design style I’ve been promoting for a while with
routemaster. The general idea is
that every service can form its idea of the state of the world, by passively
listening for notifications from other services; act upon this representation
without assuming the state is fully up-to-date; and notify other
services/clients in turn as appropriate.
identity-service emits a bus event whenever a session is created.
rider-api listens to those events to populate its local cache of valid
sessions. Whenever a request hits the API, only the local cache is checked.
With this approach, bulkheading becomes unnecessary for read operations
(although it still has its place for write operations). All reads are
essentially become service-local. This is visually obvious in the second half of
the diagram above: on the get orders path, no other service than the
rider-api is involved.
I’ve only touched the surface of the reliability benefits and design constraints of event-driven distributed systems here. The approach above can be generalized for write operations too, in some cases where reliability is paramount.
Yes, this is difficult. It means a very asynchronous design. It means procedural HTTP transactions often aren’t possible and you’ll need callbacks, web hooks, async notifications of some sort in some cases. It means you may need revisiting user interfaces. But it’s possible and avoids the kind of reliability issues we’re seeing at our scale.
If you want highly reliable distributed services, at the cost of some mild consistency headaches:
Make every service an island.